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April 2020 update: games in the time of coronavirus

April 2020 update: games in the time of coronavirus

I know, I know... where the hell have you been, Chris? This used to be a monthly thing, and it's fallen by the wayside... Let's pick it up again. The first few months of 2020 started off OK, got better, then coronavirus happened and shut everything down. So let's...

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Game design 101: What if someone steals my idea?

Game design 101: What if someone steals my idea?

Whether it's phrased: What if someone steals my idea? What if someone steals your idea? I don't want to talk about my idea, someone might steal it... The fear is the same. The reality is that an idea by itself is worthless — it's the execution of that idea that...

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Essen 2019: a behind the scenes look at running a booth

Essen 2019: a behind the scenes look at running a booth

For many folks, having a booth at the biggest board game convention is a perfect opportunity to get your game out there in the world. Having gone to Essen three times now, I was curious about the other side. What's it like to a run a booth? I talked to Paul Stapleton...

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September 2019 update: playtesting, pitching, and development

September 2019 update: playtesting, pitching, and development

Yeah, yeah, I know — it's been a few months. This blog hasn't been as high of a priority as it should have been, and I'm sorry.     Where is Chris now? As I type this, Halifax, Canada — in a few days, the Toronto area in Ontario. We'll be in Canada until it's time for...

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