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Game design 101: What if someone steals my idea?

Game design 101: What if someone steals my idea?

Whether it's phrased: What if someone steals my idea? What if someone steals your idea? I don't want to talk about my idea, someone might steal it... The fear is the same. The reality is that an idea by itself is worthless — it's the execution of that idea that...

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Essen 2019: a behind the scenes look at running a booth

Essen 2019: a behind the scenes look at running a booth

For many folks, having a booth at the biggest board game convention is a perfect opportunity to get your game out there in the world. Having gone to Essen three times now, I was curious about the other side. What's it like to a run a booth? I talked to Paul Stapleton...

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September 2019 update: playtesting, pitching, and development

September 2019 update: playtesting, pitching, and development

Yeah, yeah, I know — it's been a few months. This blog hasn't been as high of a priority as it should have been, and I'm sorry.     Where is Chris now? As I type this, Halifax, Canada — in a few days, the Toronto area in Ontario. We'll be in Canada until it's time for...

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March 2019: pitching and designing behind the scenes

March 2019: pitching and designing behind the scenes

Today on 'monthly check-ins'... It's been a busy March, but I'm in just under the wire here... Where is Chris now? I started the month in Istanbul, Turkey and moved to Tbilisi, Georgia in the middle of the month. What games are you playtesting? Playtesting's been a...

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Game design: Can your game pass these five design tests?

Game design: Can your game pass these five design tests?

Design is one of those things that can get overlooked when playing games in ideal circumstances. Nice bright lights, nice big table, everyone can see and understand everything perfectly... Except you know that's not reality. About 1 in 12 men and 1 in 200 women are...

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