
by Chris Backe | Nov 11, 2020 | Game Design
Because prototypes — especially those you’re showing publicly — should not exist on text alone. [First published on 28 Sept 2018 – Last updated 11 Jan 2021] You’re probably aware that you can’t just take an image you find on Google and use it... 
by Chris Backe | Aug 13, 2020 | Game Design, Game Review
This one came out of nowhere, but has quickly become my game of the year. Officially ‘Clubhouse Games: 51 Worldwide Classics’, one Switch game purchase gets you, well, 51 classic games that are familiar, yet potentially new. This isn’t a port, though... 
by Chris Backe | Jul 3, 2020 | Book Reviews, Game Design
Nalin Chuapetcharasopon has made a name for herself for some of her posts in Facebook groups related to board game design. Per her website, “Ever since stumbling into crowdfunding in 2015, I’ve helped entrepreneurs raise over $13 million on... 
by Chris Backe | May 13, 2020 | Game Design, Playtesting
So you’ve just finished playtesting a game. Whoever has won gets to play it up a bit, players begin to look at the rest of the cards, and then… …crickets… Experienced designers know this is the perfect time to begin asking questions, giving... 
by Chris Backe | May 7, 2020 | Designers, Game Design, Tabletop Simulator
Tabletop Simulator is a powerful ‘sandbox’ program that makes it surprisingly easy to show off your game in a virtual space. It came out in 2015 following a successful Kickstarter, and has become the most popular way to play games virtually. There is a... 
by Chris Backe | Apr 9, 2020 | Game Design
Wait, I thought you were a game designer, not an accountant! LOL. I’m not an accountant… but I was a Business major. Getting good at spreadsheets means being able to wrangle the data in your game into a thing you can show someone else, do math to predict...