Spreadsheets – a word that drives terror or delight into the heart of many a game designer. I was a Business major in college, and it was a class on entrepreneurship where I got to be really comfortable in spreadsheets. If you already have a bit of knowledge of...
Everyone, the future is here. If your Facebook feed is anything like mine, your Facebook friends have been wowed by the powers of AI. Lots of these programs and systems are genuinely amazing, and board game designers are always looking for new sources of art....
Part of making the future of board games means knowing where the industry has been. I’m of the firm belief that each and every game you can play can teach you something, no matter how old it is, whether it’s a game you like or not, and so on. All 10 of...
So you’ve playtested your game a few times, you’ve decided to pitch it to a publisher, and you’re hearing you need a ‘sell sheet’… But what is a sell sheet? As a way of introduction, let’s do a little thought exercise. Think...
It’s a question I’ve heard more than a few times: ‘I just had this idea for a game… now what? ‘How do I go from this (usually some handwritten rules or cards) to that (pointing to wall of finished games)?’ ‘Where do I even...
Most of the time when you sit down to play a game for the first time, a few things happen, more or less in a set order: You read the rules (or have them taught to you in some way) You set up the game, board, cards, dice, pieces, etc. You learn the goal of the game,...