Game Design 101: making a prototype

Game Design 101: making a prototype

Now that you’ve assembled a toolbox of components / bits, it’s time to turn what’s in your head into a real-world prototype. We’ll save the conceptual stuff for another post, but let’s assume you have the idea firmly pictured in your...
Game design 101: build a toolbox full of bits

Game design 101: build a toolbox full of bits

So you’re thinking of making some games, but you have nothing to make them with. Here’s what to get or look for to make your very first game-making. First things first — don’t cannibalize the games that you care about. They’ll be difficult or...