There’s a lot to learn about making amazing tabletop games. Here’s where I share what I’ve learned about game design.

Game Design 101: working out the math

Game Design 101: working out the math

Spoiler alert: game design uses math, whether you're good at it or not. Call it 'math' or 'maths' if you like - whatever you call it, I've never been a fan of it. I think it was around the time when letters started replacing numbers and I lost the ability to think as...

Game Design 101: go from concept to prototype

Game Design 101: go from concept to prototype

OK, so I guess I wrote these out of order. If you're just joining the party, step one is to build a great toolbox of components / bits. Next is this post - conceptualizing and building the mental picture of what your game will look like. Finally, there's the matter of...

Game Design 101: making a prototype

Game Design 101: making a prototype

Now that you've assembled a toolbox of components / bits, it's time to turn what's in your head into a real-world prototype. We'll save the conceptual stuff for another post, but let's assume you have the idea firmly pictured in your head. The most common path for...

MAINS – my new way to teach a game

MAINS – my new way to teach a game

If you've spent any time around entrepreneurs, you've probably heard the acronym MVP (Minimum Viable Product). This is a stage of development at which early adopters see the product or service, then offer their feedback for the final version of the product or service....

Game design 101: build a toolbox full of bits

Game design 101: build a toolbox full of bits

So you're thinking of making some games, but you have nothing to make them with. Here's what to get or look for to make your very first game-making. First things first — don't cannibalize the games that you care about. They'll be difficult or impossible to play...