Games in Development
Full disclosure: These games are in various stages of development, and are presented in the title’s alphabetical order. These are not finished games, and some games may be shelved to focus on other projects.
Lots of decision-making, unusual theme, five difficulty levels, simple but deep.
Submitted to Board Game Geek’s single player contest September 2018.
Well, the end of the world came and went — as one of the world’s ‘preppers’, you survived. Now, you’re trying to regrow civilization — and a little garden from the seeds you saved. In this one-player-only resource management game, you’ll need to ask the age-old question: ‘how does your garden grow?’ Those ration packs won’t last forever, after all. Grow your vegetables, protect them from intruders, and don’t starve!
While originally conceived as a one-player game, a two-player competitive and cooperative mode have also been created. All modes can be played with a single copy of the game.
This game is all about imbuing meaning in a word to convey a specific character and personality — a happy, fun, silly, light party game.
You are all Actors trying to impress the Director with your acting chops. Each round, you’ll receive three cards: a Word card, a Character card, and a Personality card. Your job is to communicate your Character and Personality by only saying that word. Players score points every time the Director correctly picks the Character and Personality a player had.
Pretend you’re a hacker, or defend your business from getting hacked!
According to WIRED magazine, “Bug bounties are programs that let security researchers submit potential flaws and vulnerabilities in a company’s software. Anyone can send a report and, perhaps, receive a reward for helping lock down a company’s systems.”
You represent a hacker crew or a tech company in today’s modern world – hackers are trying to hack others, while companies defending against hacks or hacking others. Make money, keep up your Reputation, and don’t hesitate to try hacking another player!
Crazy Travel Stories
Hilarious story-starting cards set players up to succeed. Stories can be as clean or as dirty as the group desires.
Whether you’re traveling right now or can’t wait for your next vacation, everyone loves a crazy travel story. Shuffle the deck of words and deal seven cards to each player. These cards are worth 1 to 5 points – easier words to use are worth less, harder words to use are worth more. Next, deal two story-starting cards to each player.
Once everyone has these nine cards, get creative! Pick one of those story-starting cards (discard the other one) and come up with the best travel story you can from up to five of the word cards. (As an optional house rule, you can also pass two word cards you don’t like to the player on your left — do this right after drawing them.) Organize the cards in your hand — when time is up, put all your cards face-down in front of you.
Multi-use cards make you choose which actions are most important to you. Simple game with deep strategy, trendy theme.
The newest gold rush is cryptocurrency, and in this light strategy card game, you can become incredibly rich or lose it all in the flip of a card. Be greedy! Time the market to sell at the perfect time, use your gold ‘superpower’ cards at the right time, and watch out for crash cards! Win by having the most points after the last crash card is revealed.
Each turn, you’ll play a card from your hand. Do its action, then move the market (each coin has a value that can go up or down). Add the coin to your portfolio, then choose to sell coins if you want. The game ends with the fourth and final Crash card is revealed from the deck — score points for any coins in your portfolio and any Gold cards left in your hand. Most points wins.
Turn-based game where the clock never stops — a carefully engineered balance of chaos.
Real-time, set collecting, cooperative game with a traitor. You are officers on a top-secret submarine mission in the middle of the Indian Ocean. Suddenly, a loud beep sounds and a ten-minute timer on bombs throughout the ship has activated. You don’t know how they got there or who activated them, but you can’t surface, call for help, or evacuate…. meaning it’s time to get to work defusing those bombs right away!
There may be a saboteur on your team, but it’s also possible the bombs were activated remotely. You’ll have to figure which team members are loyal, incapacitate the saboteur(s), but most importantly, defuse those bombs — and all in the next 10 minutes!
Pass cards between players or draw cards from the deck, and call out other players as bombmakers if they’re not helping out. The officers win if they defuse all the bombs before time runs out. The bombmakers win if any of the bombs explode. A couple of other roles make things just a little more interesting…
A bluffing, negotiation game that can be played around a table or via video-conference.
You are all classical Greek gods or goddesses, listening to the humans below and deciding to reign benevolence or fire on them Instead of seeking individual glory or answering prayers individually, however, you’ve all decided to work together for the good of the Greek people. Each of you has your own secret vision, of course, so you’ll be voting on proposals to steer things in your direction…
How Much Money
Challenges people to put a price tag on crazy stunts. The party game you can learn in seconds and never gets old.
Playtesters have heard it called ‘Las Vegas’ (which is used by another game) and ‘What’s Your Price?’ (used by a dating service). Currently, it’s How Much Money.
They say everyone has a price. What’s yours?
Guess how much money it would take your friends do some crazy stuff, then score points based on how close you got. One person is the daredevil, who chooses a ‘mild’ or ‘wild’ card, then reads a crazy or embarrassing stunt. They’ll draw a card, read it out loud, then write down how much money it would take to get them to do the stunt. Everyone else writes down their guess at how what the Daredevil wrote, then place bets on what they think the right answer is without going over. How well do you know your friends?
Important: the ‘mild’ deck is playable by teens (dirty, dangerous, and crazy, but nothing sexual), but the ‘wild’ deck is for adults only.
A roll-and-draw game with strategy and luck. A collaboration with Paul Drecksler.
You’re all on holiday – yay! As you’re landing, you suddenly remembered those cheap tickets have left you with a long layover. It’s a beautiful day, so you’ve all decided to explore as much of the city as you can. Draw paths, circle districts, and score points to win!
You only need one of these three maps:
The Monsters Strike Back
A casual campaign game with a deep story.
For too long, the humans have been entering our dungeons and stealing our treasures, or attacking us on their hunting missions. It’s time we monsters team up and take the fight to them. They’re going to see us coming, so grab your pitchforks and get ready for battle!
This replayable campaign-but-casual co-op game has a number of story arcs that are slowly revealed through gameplay. Each session can be as short as 20 minutes or as long as you like, and uses a simple save system to do set-up or clean-up in less than 5 minutes.
Next Great American Novel
A deck-building game about writing a book.
You’re a writer trying to write the next Great American Novel, but you can’t seem to find the words! You’ll start with a few scattered pages of notes, then put them together to build your novel. Score points by collecting ideas and adding them to your novel. Collect the most points to win.
This game is aimed at familiarizing writers with dozens of writing terms, both familiar and obscure, while being a fun new deck-builder.
A rondel-building game about building your very own solar system!
Complete with dozens of planets, moons, asteroids, and comets, the Domum system is the perfect place to create your very own solar system. As explorers, you have each staked a claim on neighboring stars and the space around them. You will buy planets, use your rockets to take resources from one place to the next, and build space stations to score victory points.
This game has another smaller version designed for a contest:
Warning: this game requires more assembly than usual, and you’ll need a glue stick.
For the contest version: 2 to infinite players (simultaneous action selection FTW!), 8 and up, 20-30 minutes.
Simple, family-friendly worker placement game with some interesting choices to make.
You’ve been Granny-napped! Pirates have pillaged your village and taken you aboard their ship. Normally, women on a pirate ship were bad luck, but you’ve convinced the captain of your skills. Move around the pirate ship to fulfill quests, gain skills, then meet one of your secret win conditions to win!
This worker-placement, skill-management game is simple enough for kids to play with grandparents but strategic enough for a fun, short game.
A tiny game with depth, tons of strategy, and ways to play.
The town of Wolfdove has had a bad streak of people disappearing… and it’s clearly foul play. The locals are stumped, which is why they’ve called in some of the area’s best private investigators.
You are one of those private investigators, and your job is to find the Prime Suspect. Interview suspects, reveal (or withhold) Evidence, and put your best suspect forward at the end of the game. On your turn, you’ll reveal Evidence or interview a Suspect. Over the course of the game, you’ll collect Suspects and manipulate Evidence to match your own suspects.
You want to have the Prime Suspect — the Suspect who matches the most hints (looking at their age if there’s a tie) — in your lineup at the end of the game. Spy on other private eye’s, force them to discard or clear Suspects, or share some gossip to emerge victorious!
A small card game with lots of choices.
You are all royalty, trying to set up the most powerful court to rule the land. Other courts are trying to do the same, however, and will send their members to arrest or betray people in your court. To win, you’ll need to balance adding characters to your court, taking actions to protect your court or attack other courts, and turn some characters into betrayers!
A logic and deduction game with worker placement and a family-friendly theme and a little bit of luck.
Players are all siblings, and your grandmother has suddenly passed away. As you all grieve at her funeral, you all remember her award-winning chili… and realize she never wrote down her recipe. We’ve all gathered in her kitchen to look for clues. Whoever discovers the secret recipe first will get to brag about it at family get-togethers for years to come! Take notes, be observant, and ask good questions!
Spin the Banana
A party game learned in a minute, yet offers deep strategy.
Don’t get creamed. Simple as that.
Play cards from your hand to protect yourself, then spin the banana. If the banana’s pointing at you, play a card to deflect it to someone else. If you’re out of cards, you take a stabbed card. Collect 3 stabbed cards and you’re out – everyone else counts cards in their hand. Most cards in hand wins. You want to play enough cards to protect you while keeping enough cards to win.
Squirrels vs. Grandpa!
Simple, strategic, one vs. all game for the whole family!
The squirrels were just minding their own business collecting and burying nuts for the winter when Grandpa started shooing them away! They retreated just long enough to form a powerful squirrel army. Together, the squirrels will try to collect their buried nuts, free the trapped squirrels and drive Grandpa back into the house before the winter arrives!
In this gateway / breakthrough family-friendly one vs. all game, one player plays as Grandpa while all other players team up as the squirrel army. Grandpa wins if he collects more acorns than the squirrels, or if he traps all the squirrels. The squirrels win if they collect more acorns.
Outwit your opponents in this auctioning game!
The day has arrived – through a miracle of magic and science, Uni Co. has figured out how to create real unicorns. In this auction and acquire game, you and the other collectors playing will stop at nothing to own the first real unicorns and build your own unicorn zoo. Acquire, bargain, and bond your unicorn to score points.
This game should be printed in color.
Who Shot the Sheriff?
Each role is unique (no boring ‘Villagers’), and the game solves mechanical issues present in Werewolf / Mafia (Who Shot the Sheriff has no eye-closing, no player elimination, and no moderator, so everyone plays). Three ‘teams’ all have their own win conditions in this imperfect information game.
Someone shot the Sheriff! Together with an Accomplice or three, the Murderer got away from the scene. The Deputy has called the Judge to convene a jury. The Murderer and Accomplice(s) have gotten themselves named to the jury, however, so it’s up to the Jury to figure out who the Murderer is — or to help them get away!
Each round, players draw a new role — Deputy, Judge, Witness, Accomplice, or maybe even the Murderer. The Judge will call the Deputy and Witness to the stand — but anyone can claim to be any role….
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