Ready to learn Tabletop Simulator, but don't know where to start?

Maybe it's time to optimize a design to make playtesting easier.
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Ready to make your game the best it can be?

Whether you're importing, optimizing, recording, or pitching in Tabletop Simulator, I can teach it.

Work with a professional.

Maybe you’ve been working on your game for a while, but you’re not sure if it’s any good… or worse, you’re not sure what will work best for you and your game.
I can help you take your idea and turn it into something amazing. I’ll work with you to make your game the best it can be.
You could read blog posts and watch videos, but it’s hard to know how much of it is relevant to your specific idea or situation.
Instead, we work together, one-on-one, to take your ideas and develop what you have into a virtual version that you can pitch, test, iterate on, and get it done.


I help board game designers learn Tabletop Simulator… whether you need help:

  • Understanding the basics of the program, even if you’re an absolute beginner
  • Creating / porting your game from physical prototype to virtual prototype
  • Setting things up for a smooth playtest
  • Optimizing the setup to make playtesting / playing as easy as possible
  • Using third-party elements from the Steam Workshop

The goal is to have each session end with a clearer understanding of what you want from your game, along with a few next steps to take.

(Need some editing or proofreading? Head here for more details.)

(Want some help with designing or developing a board game? See the Consulting page.)

Who is Chris?

I’ve spent years learning the best practices behind pitching, playtesting, listening and giving to feedback, iterating, going to conventions, creating websites, building community, and more. I co-created Virtual Playtesting, one of the largest Discord servers for playtesting board games, and I’ve logged over 1,200 hours in Tabletop Simulator playtesting games of all types.



“Chris has a wide breadth of game knowledge and an excellent eye for quality game mechanics.  He was very comprehensive with me on the feedback he gave.  He’s extremely easy to work with and I was glad I got a chance to have help me on my game.”
Taylor Hayward, designer of ‘Dawn’
“I think direction was the real value. Actions I can take, are always more helpful than ideas. “Define the high level look of the game-play, and focus on creating a polishing introduction scenario experience.” In my situation, with where my head was at before, that advice was incredibly helpful.”
Jason Terry, game designer

For a limited time only: pay-what-it’s-worth.

The pandemic has made things hard for everyone, While I’m confident this is worth $60 per hour — the same rate I charge Consulting clients — let’s make things a little easier for everyone. Pay what it’s worth means you set the price.

Take the first step – select a time: