
Tabletop Simulator has become my favorite tool for prototyping and playtesting tabletop games in the virtual space. There’s a lot going on here, so I’ve written some posts to help game designers make the most of this amazing tool.

Tabletop Simulator 104: fixing common annoying parts of Tabletop Simulator
Over the last three posts in this series, you've gone from being an absolute beginner at Tabletop Simulator to learn how to add new pieces and other stuff to your games. You may have started on the tables built into Tabletop Simulator, but then you learned about using...

Tabletop Simulator 103: putting the ‘table’ in Tabletop Simulator
Over the last two posts in this series, you've gone from being an absolute beginner at Tabletop Simulator to learn how to add new pieces and other stuff to your games. Time to turn our attention to the surfaces we play on — the tables in tabletop games / Tabletop...

Tabletop Simulator 102: how to add meeples and other stuff you’ll want to include in your game
OK, so you've gotten the hang of Tabletop Simulator. You've made your first game inside it, done some playtesting, and maybe even uploaded it to the Steam Workshop. Now what? (Looking for the absolute beginner's guide? Check this ultimate guide out.) Yes, Tabletop...

Tabletop Simulator 101: the Ultimate Guide for Absolute Beginners
Tabletop Simulator is a powerful 'sandbox' program that makes it surprisingly easy to show off your game in a virtual space. It came out in 2015 following a successful Kickstarter, and has become the most popular way to play games virtually. There is a learning curve,...